Kililka Woods

From where you start, head right and pick up the 2 Mana Spheres from the chest. Head left from the crossroads afterwards. Along here, you can follow the long path through the trees, or head down the narrower path. They both lead to the same place, but along the narrower one you can pick up a Scout, a useful weapon for Wakka, that has Icestrike and Sensor. As far as enemies go, you'll only be up against a few different ones:

  • Ragoras are the ones you encountered earlier. They have two attacks, Seed Cannon, which does a small amount of damage to one person, and Seed Burst which confuses one person. Make sure you kill them with Lulu's Fire before they do, since Confusion is annoying, but can be cured with Yuna's Esuna white magic spell.
  • Yellow Elements are the weird crosses of balls and symbols that float and move. Elements are highly resistant to physical attack, with Tidus only doing about 30-40 damage to it. They will absorb their element, and halve all other elemental magic except the one they're opposed to. Yellow Elements, for example, are Thunder element, so use Lulu's Water on them to kill them in one hit (it's basically the opposite of the predetermined Water Flan fight on Besaid).
  • Dinonixes are greeny-turquoise lizards. They're "weak" to Ice but it still does little damage to them. They're quick too, which means only Tidus is fast enough to hit them, although Wakka doesn't have any trouble hitting them with his ball attack. Physical attacks are the way to go. Their physical attack sometimes (albeit rarely) inflicts Silence, or even Petrification (even rarer still). The only thing that can cure either at this stage of the game is Yuna's Esuna.
  • Killer Bees are the last kind — they're aerial, so Wakka's the only one who can reliably hit them. They're weak to Ice too, which further makes Wakka's new Scout weapon useful, but they have magic resistance so you might want to avoid using Lulu. Their physical attack inflicts Poison most of the time.

You'll see the Ochu around — it's powerful. You can avoid it by following the path north from the crossroads to the left of it, but it's a good idea to fight it anyway (save first).

Mini-boss: Lord Ochu

Of course, with just over 4600 HP that gives it more than twice the HP of Sin's Fin or Sinspawn Echuilles, and it's got powerful and more annoying attacks as well. Poison Claw does about 120 damage and inflicts Poison, which you should cure as soon as possible (using an Antidote from your inventory or Yuna's Esuna). It also has Water, which it can cast on you for just over 200 damage to one person, and can fall asleep and restore a LOT of health. Lord Ochu is immune to Dark Attack but he is susceptible to Silence Attack if you've learnt it, which rules out Water. He also has Earthquake which will do about 150-200 damage to everybody.

As for damaging it, you'll realise it's got too much health to beat normally and if it falls asleep it'll regain more health than you can take off. Use Silence Attack to begin with and generally just let everyone take a turn doing whatever so they all get AP at the end. Then, summon Valefor with Yuna. If you keep using Sonic Wings, although it deals only 100 damage a shot, the Ochu is slow enough that it won't actually get a turn (or it might get one or two — either way). If it falls asleep just attack it to raise your Overdrive, then use Energy Ray on it do a lot of damage — easily 1500+. Watch out for Water though if it becomes Unsilenced — this is pretty much one of the only attacks that will hit Valefor that often (Poison Claw is irrelevant since Valefor is immune to Poison, and every other status effect for that matter, besides Curse which doesn't show up until much later) and it'll do between 150-250 damage. Valefor has no means of healing itself either, so watch out.


Boss Battle: Sinspawn Geneaux

If you have anything with Sensor in this battle, the information it gives you is pretty much enough to fight the battle anyway. The basic premise is that whilst Geneaux is inside its shell, it will be barely scratched by physical attacks and all magic gets absorbed by its tentacles. Sigh is the only major attack Geneaux will use in this form, which does about 100-120 damage to everyone. The Tentacles have 450 HP each and will do a weak physical attack that hits for about 90 damage. Valefor is useful since it should have enough health to survive a lot of attacks, and will dodge most of them anyway. Once Valefor has a full Overdrive, you can use it to inflict about 1000-1500 damage to Geneaux and instantly Overkill both the Tentacles.

Once both the Tentacles are dead Geneaux will emerge from his shell. His attacks now are Venom, which does 100 or so damage and inflicts Poison, Water, which is a bog-standard attack (that isn't as bad as Lord Ochu's Water) and Staccato which hits everyone for about 150 damage. Geneaux is weak to Fire so use that for good measure once both Tentacles are dead, otherwise just attack it (it no longer has the resistance to physical attack it had inside its shell) for about 200-220 damage. Fire will do around 500. Make sure everyone participates so they all get the AP. Head up the stairs once it's over and watch the scene, and you'll be outside Kilika Temple.